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Taken
from the game:
The Gurgan
quietly spoke:
This earthquake is but an
omen. The tremors that pulled
the Crystals into the earth
and brought forth monsters
are nothing compared to the
Darkness which is to come . . .
But, hope
is not yet lost.
Four souls will take up the
quest of the Light.
And so it
begins . . .
* * *
Four
orphans have been
raised by the priest Topapa
in the remote village of Ur.
A Crystal
has sunk into the
earth due to the earthquake,
and the four boys have come
in an adventurous mood.
They had
only intended to
test their courage . . .
What
does this mean?
Lots of bad
stuff has been happening in the world lately, namely an increase
in monsters and disasters. One of the most recent disasters was
an earthquake that sent a crystal into the earth.
Four orphans
from Ur play around and discover a pit into the cave. They jump
on in so they wouldn't be 'chicken'. Of course, they get
trapped, and are forced to fight a flurry of monsters before
they can escape, but not before encountering the crystal! A
stronger monster guards the crystal. The orphans defeat it, and
the crystal speaks to the children. Apparently, something really
really bad is on the verge of happening, and the children must
quest immediately to find the crystals and protect them from the
Darkness. The crystal lends its power to the children, and
nothing else is said.
The children
speak to Topapa, their father and the village elder. He knows
what has happened to you, since he has heard the prophecy of the
Gurgan (a wise man). He immediately sends the orphans out to
fulfill the will of the crystal. And so, the boys set out for a
big adventure. Your first task is to solve a little ghost
problem to the south . . .
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